GIC Logo Micro03
2001 to present

Platform

Global Sell-through (end 09/2007)

 Launch Date (Japan unless otherwise stated)

Anticipated / Actual Annual Sales Peak

Sony PlayStation

103m

1994

1998/9

Sony PlayStation 2

115m

2000

2003

Nintendo GameCube

22m

2001

2003

Microsoft Xbox

25m

2001 (US)

2004

Nintendo Game Boy

119m

1989

N/A

Game Boy Advance/SP

80m

2001

2003

Nintendo DS/Lite

54m

2004

2007

Sony PSP

25m

2004

2006

Microsoft Xbox 360

12m

2005 (US)

2007

Nintendo Wii

13m

2006

2008

Sony PlayStation 3

5m

2006

2009

Source: Console Manufacturers, Games Investor Consulting Ltd estimates

The industry once again has embarked upon a new video games cycle. Hardware shipments for the previous generation (PS2, Xbox, GC) consoles are in decline (GameCube has been dropped already by most Western retailers and Xbox has been discontinued) although the total installed base obviously continues to rise. Software sales during the last cycle peaked in some territories during 2005 although many territories, including the USA peaked in 2004 and fell in 2005 (before rising again in 2006, partly fueled by Xbox 360's launch). A comparison of the previous cycles produces some interesting observations. The December 03 shipped hardware base of some 94m units represented an approximate 100% increase over the shipped hardware base at the equivalent stage in the last cycle (around 1998). Interestingly, this had been achieved at a 40% higher price and PS2 (and Xbox) only reached a mass-market hardware price point (around £100) in the second half of 2004. At this price, Sony sold the greatest proportion of its 102m PSOnes. Despite PlayStation 3 launching, we believe PS2 therefore will continue to sell in volume throughout 2007 and into 2008 reaching a lifetime sales total of over 120m. Another lesson learned from previous cycles was the potential value of maintaining support for declining platforms. After PS2 was launched, many publishers dropped PSOne support, focusing their development efforts on the newer console. Many have since admitted this was a major strategic error. Over $5bn in software for PSOne was sold worldwide in the four years following the launch of PS2.
The new cycle has already confounded many analyst's expectations with a stronger than expected launch for Nintendo's mass-market focused Wii and a weaker than expected launch for Sony's PlayStation 3. Microsoft, however continues to retain its lead benefiting from a 12 month head-start over its rivals. Individual console manufacturer analysis is provided below.
Placing a value on the games industry can often lead to highly misleading results, especially where the figures are compared with other industries. Many include the value of hardware retail sales although for the majority of companies within the industry, it is only software sales which are of direct importance. The global games software retail industry was worth approximately $19bn in 2006. This rises to $25.5bn including network games revenues. These figures exclude hardware sales. (source: Games Investor Consulting Ltd).

console chart may 0702

Source: Console manufacturers, Games Investor Consulting Ltd

We examine the major platforms/hardware companies in more detail in the following sections:
Sony
Nintendo
Microsoft
PC

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