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 : Empire News 00-03

News
17/11/00 Empire acquires Razorworks
Empire has acquired games development company Razorworks in a deal worth around £550,000. Razorworks, which was 40% owned by Empire principals Ian Higgins and Simon Jeffery, is currently creating two titles for Empire and was already signed up on an exclusive basis to publishers Empire. The long expected deal helps to clean up some of Empire's outstanding conflict of  interest issues (the founders still, privately, own 50% of developer Mind's Eye) , whilst bolstering the Company's internal development resource.

05/04/01 Empire announces prelims
Empire continues to expand with the preliminary results of the year to 31/12/00 revealing a successful move into console games publishing. One title, Sheep, achieved over 212,000 unit sales, an extremely successful figure considering its relatively low development cost and the difficult market conditions into which it was launched. Around half of Empire's FY00 turnover was attributed to console titles compared to around 7% in 1999. However the Company's continued investment in new titles has put the Company into loss (£1.7m versus a gain of £0.2m in 1999). The Company currently has 11 titles (12 SKUs) due for release this year including a number of driving games, Sega PC ports, and some original titles such as GhostMaster and EndGame. The Company ended the year with cash reserves of £2m (although a favourable debtor versus creditor position gives them net current assets of £4.3m) and a return to profitability next year is expected.

12/07/01 Empire secures major US distribution deal with Vivendi
Empire has agreed a 6 product (15 SKUs) North American distribution deal with French media giant Vivendi Universal Publishing. VUP (formerly called Havas Interactive) was created from the acquisition of the games divisions of CUC and includes publisher Sierra (responsible for the hit PC series Half Life) and Blizzard Entertainment (creators of the successful Diablo, Starcraft and Warcraft series). VUP is one of the largest publishers of PC entertainment product in North America.
The deal, analogous to many of the North American distribution deals struck by SCi, Rage and Gremlin in the past, would see marketing and sales responsibility handed over to the US partner. Typical royalty rates in such a deal and at such a point in the games industry cycle (the early stages of a console's life are accompanied by higher software wholesale prices) range up to around £8-£11 per console title and £7-£10 per PC title. In addition, Empire will receive a distribution royalty advance although the impact of this will not be felt until FY02.
It should be said that more often than not such deals do not produce vastly improved financials because the increased sales and marketing difficulties inherent within the North American market coupled with the low importance traditionally attributed to European product licenses by North American distributors have resulted in disappointing sales levels. Vivendi (even in its Havas Interactive and Sierra guises) has done relatively few of these deals and, more crucially, has very limited exposure to the console business. Since it has been trying to break into the console market there is a likelihood that above average importance will be attached to Empire's products (especially those with US brand recognition such as Starsky and Hutch and Antz) although much will also depend on the quality of the finished products that Empire ships. Overall, this looks like a very positive development for Empire and will give the Company good exposure to the North American console market at a favourable time during the market's cycle.

26/07/01 £6m placing announced
Empire has made good use of the positive developments with Vivendi and the improving market sentiment towards games stocks by announcing the completion of a £6m placing. The fund-raising, which comprised £4m of new money and a sale of £2m of Empire founders Ian Higgins and Simon Jeffery's shares (reducing their combined holding to 73.4%) will be used to bolster the Company's balance sheet and provide it with sufficient working capital to grow its licensing and publishing business. The facts that the placing was at only a marginal discount (at 45p) to recent share prices, the founder shareholders had managed to dispose of (albeit a small) part of their shareholding and that the placing was not underwritten is in stark contrast to Eidos' recent rights issue. In addition to receiving support from existing shareholders, Empire is understood to have attracted an additional 7 major investors, further underlining the growing institutional interest in the games sector.

27/09/01 Empire FY01 Interims
Empire announced a positive set of results for the 6 months ended 30/06/01 with sales up over 270% to £4.6m and losses before tax reduced to £1.6m. As indicated in previous news, Empire has used the fund raisings it undertook at float and since to increase its momentum of product investment and releases. With the games industry entering it next major growth cycle, Empire's timing is good although the fruits of this investment will only truly be felt during its FY02, in which the Company is set to return strongly to profit. In the mean time, as development costs are written off as incurred, the continued product investment for this period (and beyond) will result in further downward pressure on the bottom line.  Investors should therefore take a long-term view and pay more attention to the Company's cash position/cashflow and its development expenditure (the former obviously determines the boundaries for the latter) during FY01 than the sales and bottom line as these will determine the upside potential not just for FY02 but for FY03 and beyond.

25/10/01 Empire concludes new deal with Sega
Empire has continued its long-running relationship with console manufacturer-turned independent publisher Sega with a new European PC conversion and publishing deal. Empire has secured the rights to develop and publish two major Sega titles, the 1m selling driving game Crazy Taxi and tennis simulation Virtua Tennis 2. In addition, Empire will publish the PC versions of Sega Marine Fishing and action game 100 Swords. All four will be released during FY02. The deal is relatively low risk with the Company incurring a development cost but one that, as a conversion, is relatively small compared to original product development, and is only incurred on the two high potential titles Crazy Taxi and Virtua Tennis 2. Sega will handle the development of the other two so Empire only incurs a marketing and sales risk in publishing them. Empire can expect a typical per-unit return on each.

04/12/01 Release schedule change forces profits warning
Empire has decided to delay the release of a key FY01 product, PS2 light-gun title Endgame until FY02 and in doing so has forced the company to issue a profits warning for its FY01 year-end. Other delays to Japanese release contracts will also contribute to the Company's FY01 woes.
Release schedule changes can have a material impact on nearly all games companies, large or small although clearly the smaller companies suffer disproportionately. However, as pointed out at the interim stage, investors should not be too focused on the bottom line during this, a key investment year. Furthermore, by delaying product from one period to another one is simply augmenting the later period and so Empire's FY02 should benefit at FY01's expense. Perversely, the delays also serve to allow the addressable market of PS2s (and other consoles) to increase further, thus extending the titles' potential.
We therefore do not expect FY01 to be significantly different to the Company's FY00 and the losses reported at the interim stage will continue into the second half of the year.

News
07/03/02 Empire acquires eJay
Empire has bought the assets of failed German games developer/publisher eJay from its  liquidators. The deal, which could also see eJay's British and French subsidiaries join Empire, is worth up to 800k Euros depending on eJay's future performance. eJay's principal products are based around music creation and over 3m units have been sold in some 50 countries since it was initially launched in the mid 90s.
eJay, which was listed on Germany's Neuer Markt, had begun to diversify into online music service provision and had struggled to reach break-even. It's annualised revenues had reached over 6m Euros although it is unclear what proportion came from boxed product sales. Empire will likely continue the boxed product division only and, in addition to picking up eJay's inventory, will continue product development. The first title, on PS2, will appear in mid 2002 with other SKUs to follow.
The music creation software market has become a popular genre that, in many instances, merges gameplay with music composition. eJay products (of which there are a large number) tend to be pitched towards more serious musicians and faces a fair amount of competition from similar products. However, the product range will benefit from Empire's superior product marketing and distribution capability and may well grow to constitute a useful revenue stream for the Company.

11/03/02 Empire extends Vivendi deal to Europe
Empire has revealed that it has extended its existing publishing deal with Vivendi to cover selected European territories. Exact details of the deal have not been made public (the Company is currently in a closed period), however, the deal should impact FY02 and FY03 and will likely comprise two angles:
-  Marginally improved distribution of Empire products in European territories. Although Vivendi are a substantial player in the global games market, they are less established in Europe and Empire already has European publishing resources.
-  Although not mentioned in the press release, we expect that Empire will receive an advance payment recoupable against future sales. The exact quantum and timing of this is unknown but should impact FY02 and provide a valuable cash injection in the short-term.
More details as they are made available.

27/03/02 Prelims
There were few surprises in Empire's results to the y/e 31/12/01. A modest increase in turnover was commendable although losses were worse than expected due in part to low gross margins (54% vs industry average 55%-60%). The Xplosiv range of budget releases contributed around £1.8m during FY01 but remains a lower margin business. We expect more products to be added to the Xplosiv range, in paritcular from third party publishers.
As explained in December, Empire's principal focus has been FY02 and beyond and with some 9 major new products due for release during the year, the Company is expected to make a strong return to profitability. The Company also revealed a strong balance sheet with just under £6m in cash. Further licence and company acquisitions appear likely.

09/04/02 Empire gains budget rights to Activision PC portfolio
Empire has secured the rights to 30 of Activision's PC portfolio and will market them through its Xplosiv budget label. Amongst the titles licensed are best-sellers Soldier of Fortune and Tony Hawke's Pro Skater 2. The titles will be released at either £4.99 or £9.99.

01/08/02 Empire gains budget rights to Microsoft PC portfolio
Empire has continued its budget division expansion with the acquisition of the UK and Irish publishing rights to 9 of Mircosoft's most succesful PC games including Flight Simulator 98, Age of Empires Gold Edition, Midtown Madness and Links Classic. Although limited to only a few territories, the deal is something of a coup for Empire as some of the Microsoft titles were susbtantial full-price sellers.

26/09/02 Interims and profits warning

P/L Account

6mths to 30/06/02

6mths to 30/06/01

Sales

£11.3m

£4.6m

Operating Profit

(£0.8m)

(£1.7m)

PAT

(£1.5m)

(£1.6m)

Empire has used its interim results to deliver its second consecutive full-year profits warning, again due to key product slippage. In addition to the PC release of Ghost Master being delayed until the new year, the Company has decided to include within the first half a £0.8m provision against other slippages and cost-overuns. Since its flotation in mid 2000, Empire has struggled to scale itself properly as it has tried to move from niche PC publishing to mass-market console games publishing. Interestingly, some of the developers at the heart of the current slippage problems worked with the Company when it focused exclusively on PC product and it is likely that their inability to adjust to the new business direction is equally to blame. Empire is not now expected to move into profit during 2002 and although the Company reported that it had a cash cushion of around £2.3m, investors would have just cause for concern about its ability to proceed through 2003 without further product slippages.
Empire has tried to soften the blow by announcing at the same time that it had secured a number of new publishing agreements, including the games rights to a forthcoming MGM martial arts film, Bulletproof Monk, and the UK budget rights to 16 Vivendi Universal PC games. Further product deal announcements are expected but investor patience is clearly being tried.

16/01/03 Empire issues further profits warning
Empire has issued its second profits warning in 4 months, blaming, in particular,  a deliberate delay in the signing of some Far Eastern distribution agreements in order to secure more favourable terms. Despite this, we have not changed our 2002 forecasts - from which readers can conclude that it was other analysts' forecasts that were wide of the mark and which precipitated this warning! Changes to the outlook for 2003 were mixed with the Company revealing that it had lost its VUG North American distribution deal for Starsky and Hutch (and was looking for an alternative partner) but had signed up a new title, Vegas, for release in the second half of the year.
In its statement, Empire tried to alleviate concerns over its future explaining that it not only had £2m in cash on its balance sheet as at 31/12/02 but also had a £1m banking facility available to it should there be a need. It therefore maintained that its outlook remained "positive".

17/03/02 US distribution deal for Big Mutha Truckers
Empire has secured a valuable US distribution deal with US publisher THQ for its Big Mutha Truckers multi-platform product. The deal is thought to comprise an advance and guarantees with THQ intending to market the product through mass-market channels (such as Walmart). Given the nature of the product (truck-driving), the title is expected to have greater sales potential in the US than in Europe.

27/03/03 Full-year results
Empire's full-year losses were no surprise following 2 profits warnings and did show some improvement on the previous year although with a 126% increase in sales, investors might be forgiven for expecting more from the Company. As revealed in the January profits warning, the Company finished the year with £2m cash and was confident that this will cover the Company until its return to profitability. The current line-up for FY03 looks strong with summer multi-platform release Starsky and Hutch accompanied by movie tie-ins Bad BoysII and Bulletproof Monk at the end of the year. The Company's budget range, Xplosiv, continues to demonstrate strong growth, up 50% over 2001, and represented around 20% of full-year sales.

02/05/03 Empire to enter PS2 budget market
Empire's budget business, is being expanded to include PS2 product, following the decision by Sony earlier in the year to allow third party budget ranges on PS2. Although the first budget titles launched by Empire will comprise  full-price PS2 games previously published by the Company, the intention is to follow the Xplosiv PC budget model and increasingly feature third party releases. This is an excellent move by Empire. PS2 budget product represents an extremely lucrative opportunity as it opens up, for the first time, the whole PS2 software range to the value-market: casual buyers unable or unwilling to spend full prices but still looking for games software. Empire, though, will not be alone and several other budget ranges have been announced. Success in the value market has as much to do with distribution strength as it does product quality or product brand awareness and supermarkets and other non-specialist retailers tend to be the principal sales outlets.     

12/05/03 Empire lands Starsky with Take 2
Following the disappointment of Vivendi's decision to drop Starsky and Hutch from its North American line-up, Empire have secured an even better home in the form of US publisher Take 2. Whilst Empire might well have suffered from Vivendi's sale distractions (Vivendi are currently seeking a buyer for its entertainment - including games - arms), it will certainly benefit from the focus of Take 2 whose distribution and sales reach are at an all-time high following a string of video games successes. Investors will be encouraged to know that Take 2 decided to devote as many demo pods at the annual games industry trade show, E3, to Starsky and Hutch as it did to the sequel to the 1.5m unit-selling SCi title Conflict: Desert Storm. Although this should not be taken as sales guidance, it does, given the proximity of E3 to the game's release, appear to indicate a strong endorsement of such a delayed and slighted title.

16/05/03 Empire acquires Starship Troopers licence
Empire has acquired the 5 year exclusive games rights to the movie Starship Troopers from Sony Pictures Entertainment and revealed that the first multi-platform game is already under development internally. Although the movie was released a while ago, in 1997, a following has still been maintained through an animated TV series and there is a sequel movie due for release next year although it is unclear at this stage whether it will be a full cinema-release or will go straight to video (as several online movie sources have indicated). Either way the subject matter is well suited to a game and, as SCi proved with The Italian Job, one does not need a current license to make a successful licence-based game.

25/09/03 Interim results

P/L Account

6mths to 30/06/03

6mths to 30/06/02

Sales

£15.7m

£11.3m

Operating Profit

£0.2m

(£0.8m)

PAT

£0.2m

(£1.5m)

Empire posted an unexpectedly strong set of interim results and surprised the market with its return to profitability, something the Company hopes to maintain with its full-year results. An impressive 40% sales increase was attributed to the performance of Starsky and Hutch in Europe and Big Mutha Truckers in both Europe and,  more tellingly, the US. The PC version of Ghost Master, the only other major release during the period, contributed to the overall performance but failed to exceed its forecasts. More predictably, Empire's budget line, Xplosiv, also continued to make a positive contribution with over £1.6m in sales during the period.
The outlook for the second half of the year appears somewhat mixed with the North American release of S&H (with Take 2), further S&H SKUS in Europe (GameCube and GBA), continued BMT sales and the release of Ford Racing. The latter product achieved around half a million units with its first PSOne iteration although that was at the mass-market end of the PSOne sales cycle which the current console cycle has yet to reach. In its favour are the facts that this time, PC and Xbox SKUs have been added to the PlayStation2 version and that Take 2 will also be publishing this title (albeit at a mid-price point). However, the Company also revealed its decision to move Bad Boys II and Bullet Proof Monk into 1H04 and this should leave the Company more or less breaking even during the second half of the year.

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