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 : Empire News 04-05

22/01/04 Empire wins Space Invaders rights
Empire has signed the European and North American rights to a special PS2 version of Taito's arcade classic Space Invaders game. The title will comprise 9 versions of the original game and is expected during 1H FY04. As with the Company's other Japanese licences, sales are expected to be niche rather than mainstream despite the historic value of the Space Invaders brand.

19/03/04 Full-year profit reported
Empire turned in what at first glance seems a surprisingly strong second half performance to produce its first full-year profits since it floated in 2000. The strong US performance of Big Mutha Truckers (800,000 units globally), Starsky and Hutch (600,000 units globally) and the Company's budget line, Xplosiv (£5m sales versus £3.4m the previous year) were notable contributors. The Company also made good progress with its acquired eJay division (£1.6m sales versus £0.8m sales). However, the Company also altered its accounting policy for development costs (now being written off as incurred) and long-term distribution contract revenue recognition (only recognised once software received final release approval by the distributor). The net effect of these was to increase sales by £1.8m and profits by £0.5m and thus the Company's full-year performance was actually in line with original expectations and no better.
The Company has a few titles generating good pre-release publicity. Action title Starship Troopers (2005) and racing game Flat Out (2004) appear to represent a step-up in production values for Empire and will be joined by Starsky and Hutch 2 (2005) the console versions of GhostMaster (2004) and another driving game, Mashed (2004). 2004, however looks a little thin at present and more worrying is the decline in the Company's cash position from £2m to nothing and the increased bank facility (from £1m to £1.5m) which Empire is already beginning to use. 

13/09/04 New VUG deal
Despite a problematic distribution deal with VUG two years ago that resulted in the distribution rights to certain SKUs being returned to Empire and subsequently sold on to Take 2, the Company has signed VUG to handle the North American distribution of its latest racing title, Flat Out. Flat Out is an original IP that has generated favourable pre-release publicity due to its realistic physics and good graphics. The title is one of Empire's better prospects but is up against stiff competition from a variety of established racing brands. It is due to be released in North America in Q1 2005 and Europe in November 2004.

20/009/04 Microsoft budget deal
Empire's Xplosiv budget games portfolio is to be joined by ten Microsoft PC titles including numerous hit products (such as Midtown Madness 2, Links 2003, Mech Warrior 4 and Dungeon Siege), the Company revealed today. The Xplosiv label has grown consistently since its creation in 2001 and represented 18% of Empire's 2003 FY04 sales.

30/09/04 Interims

P/L Account

6mths to 30/06/04

6mths to 30/06/03
(restated)

Sales

£12.1m

£18.8m

Operating Profit

(£0.8m)

£2.1m

PAT

(£0.9m)

£2.1m

Empire's half-year results show a marked decline attributed to seasonal product release variances between 2003 and 2004. 2003's restated (see full-year results above) £18.8m sales came from an uncharacteristically strong first half release schedule (62% of turnover) whilst the 2004 release schedule is expected to be more second half-weighted. The Company's major hope is racing game Flat Out which has received favourable pre-release publicity but which is launching during the most competitive point in the European market, in November and will be fighting for retail visibility with several high profile driving games from larger publishers. The US launch is being held back until early 2005.
With development costs (£4.8m) and admin costs £0.4m) broadly the same as in 1H03, the Company's return to operating loss is entirely attributable to its lower turnover and the Company still expects a strong conclusion to the financial year and a return to profit. The Company will also be hoping for an improvement to its cashflow as well. It continues to sail close to the wind with cash of just £7k, an overdraft of £122k and overall net liabilities of £0.5m. To support its continued operations, Empire has extended its bank facility to £1.7m and continues to manage its working capital prudently. These are clearly risky times for the Company.

01/02/05 Empire responds to market speculation
Empire sought to prevent a mass stock sell-off following a sharp fall in its share price. The Company revealed that the price depreciation had been caused by one major shareholder selling its stake in what has become a highly illiquid market. The Company claimed that its results for the year ended 31/12/04 were being finalised and, assuming it received console manufacturer approval for one of its products, they would be in line with expectation. The Company did not expect to encounter any problems with the approval.

27/04/05 Hello Kitty licence acquired
Empire continues to re-position itself as a budget and mid-priced publisher of mass-market product with the licensing of the Hello Kitty brand for games use in the UK, Europe and Australasia. The title, developed in Japan, will be published at a mid price point under the Xplosiv label. Hello Kitty is a Japanese cartoon series (now in its 31st year) aimed at teen and pre-teen girls. The game will be released on all major formats in September of this year.

13/05/05 Prelims
With a marginal reduction in revenues and profits over 2003, Empire's 2004 results were broadly in line with expectation. Operating expenses were reduced by £2.1m to £14.8m but the Company still recorded a modest slip in PBT from £0.6m to £0.4m. With immaterial cash levels, the Company continues to rely upon short-term debt facilities to finance the business although, as at the year-end, the Company was only using £0.35m of a £1.7m facility. This picture is partly a product of timing as Empire has £4.4m in debtors (£3.9m in creditors) mostly monies owed by retail and distribution partners for products released at the end of the year.
The Company continues to reinvent itself as a mid and budget price point publisher, announcing ambitious plans to take its Xplosiv budget label into the US and its intentions to continue developing for current generation platforms long after the launch of next-generation consoles starting this Christmas. Clearly, this is a decision that has been forced upon them by their precarious cash position but even with cash, it is difficult to see a publisher of the size of Empire being able to compete effectively with the major publishers in the full-price next-generation software market without a substantial change in management and development strategies. In addition, there is no reason to believe that the mid-price and budget markets will suffer over the next few years. Indeed, there are many good reasons to believe that they will blossom during that period as the major publishers shift their focus onto next-generation markets and top tier product pricing jumps for next-generation titles. However, these lower-level markets are becoming increasingly competitive so Empire will have its work cut out for it if it is to grow at anything other than a modest rate.

29/09/05 VUG deal announced
Empire has once again teamed up with VUG in the North American market. VUG will distribute a variety of Empire's back catalogue and more recent titles through its value publishing label (Value Line Publishing). The deal comprises both console and PC titles which, curiously, are being described as "casual" games but which contain several hard-core games such as Mashed, Bad Boys 2 and Victorious Boxers. These, it would appear, will be "casual" in price alone..

30/09/05 Interims

P/L Account

6mths to 30/06/05

6mths to 30/06/04
 

Sales

£6.9m

£12.1m

Operating Profit

(£3.9m)

(£0.8m)

PAT

(£3.9m)

(£0.9m)

Empire's heavily second-half -weighted release schedule has been the primary contributor to the Company's dismal interim performance. Sales plunged relative to last year, dragging down its operating margin (with operating losses increasing to £3.9m from £0.8m). As it has done for much of the last few years, the Company continues to live on its bank facilities although net cash outlfow for the period was kept to a more reasonable £1.3m thanks to distribution advances from third party, overseas publishers and prudent cash management.
The Company has a mountain to climb in the second half if it is to meet market expectation of both growth over FY04 and a return to profitability. However, the second half of the year is reported to have started well and the Company appears confident that its pre-Xmas line-up including Big Mother Truckers 2 and Flat Out will enable it to become cash-flow positive during the period.

19/12/05 Empire switches year-end
Empire has decided to change its financial year-end from 31/12 to 31/03. Its reasons for doing this are to allow a better reflection of the Christmas trading period and to shift the task of putting the numbers together to a less commercially hectic point in the year. The effect will be to exacerbate the already significant first half/second half differences and make the second half of the year the principal focus for the Company. It will also serve the purpose of providing a temporary exaggeration of the current year's performance as it will allow the inclusion of Empire's latest Ford Racing game (due in February) which would otherwise have impacted the next financial year only.

03/02/06 Empire up for sale
The Company has revealed that it has entered discussions with a number of potential acquirers and comes 2 months after the appointment of new advisers suggesting that a formal sale process has been initiated.

26/04/06 Potential buyers reduced to one
Empire has shed further light on its sale process, revealing that the number of suitors has been reduced to just one. No further information was offered although the Company has found itself in the difficult position of having had to delay signing distribution agreements that would have benefited FY06 (year to 31/03) in order to maximise the value of the Company to any publisher acquirer (which the suitor clearly is). Should an acceptable offer fail to materialise, these deals should benefit FY07 although FY06 results will clearly be lower than expected.

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