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Kuju enjoyed a vastly improved start to its FY05 following
its complete restructuring during FY04 with sales up 69% and losses slashed by nearly 90% to under £0.2m. The Company enjoyed an extremely busy period securing a large number of new contracts and completing a
variety of products and projects, most interesting of which was the restructuring of the Company's mobile games division into a separate (but still wholly owned) entity. The European mobile games market has seen a
number of company acquisitions, most at premium valuations and Kuju's move makes either a trade sale or a separate listing of the mobile division an easier step to take should it opt for that strategy. The Company
would have returned to profitability during this interim period but suffered delays in certain product signings. As these products have since been signed, the Company remains confident of hitting full-year
profitability. Kuju's cash position remains a concern with just £0.1m on the balance sheet at 30th Sept 2004 although it does have £0.8m in unspecified investments and debtors of £1.2m so it is by no means in any
danger.
23/06/05 EAP contract signed Kuju has revealed that it
has secured a contract with EA Partners, Electronic Arts' third party funded publishing and distribution division, for a new train simulation title. The title, currently called Rail Simulator, is being developed by
the same team that did the 1m unit-selling Microsoft Train Simulator and began work on Microsoft Train Simulator 2. MSTS2 was transferred to an internal Microsoft development team half-way through its development
and is understood to have since been cancelled. Kuju's portion of the project therefore appears to have been resurrected and is being funded by Fund4Games, an external games funding organisation. Interestingly, this
funding route also allows Kuju to retain control of the Rail Simulator IP, a move which could produce significant upside with future iterations of the product should the first prove commercially successful.
05/08/05 Hip replacement sought, new Ubisoft contract
Following the appointment of administrators at Canadian publisher Hip Interactive, Kuju has begun to seek an alternative publisher for its George A Romero Presents: City of the Dead game, a title that was originally
being funded by Hip. The Company has revealed that it has already sourced several interested parties although following the success of several zombie films in 2004, the zombie game market has become intensely
crowded with over half a dozen zombie games in production so Kuju could face an uphill struggle. Better news has come in the form of a new publishing contract with French publisher Ubisoft. No details of the project
were revealed other than its development at Kuju's Surrey studio, a division specialising in action and racing titles. Interestingly, the Surrey studio is also the home of the Romero product although with the studio
comprising three teams, there is only a limited chance of personnel cross-over.
16/09/05 Final results for FY05 Despite an impressive
58% increase in turnover, Kuju failed to record a profit for its year to 31/03/05 although the loss recorded of £0.1m was a significant improvement on the £1.4m loss before tax in FY04. As explained previously,
Kuju's restructuring over the last few years has resulted in a surge of new contracts, many with major publishers such as Nintendo, Sony, EA and Ubisoft which not only justifies the Company's strategic decision to
radically alter its approach to development and development sales but also gives the Company an ideal base from which to achieve growth with the next console generation. Kuju will need to remain focused on these
larger, more financially stable, publishers having now confirmed that its first half results will be negatively impacted by the collapse of Hip Interactive and the subsequent difficulties in finding an alternative
publisher for its Romero-licensed zombie game. The Company's cash position looks precarious having fallen from £1.3m to £0.3m although it attributes this, in part, to the later than expected signing of the EA deal
(achieved post year-end) and the resultant need to self-finance the development whilst negotiations continued. Since then the cash position is understood to have improved. With several new contracts signed after the
year-end, the prospects appear good although with six teams to look after, Kuju will need to maintain a more or less continual sales process. Potential upside from post-advance royalties appears also to be at the
highest point in the Company's history with two major products, Battalion Wars (for Nintendo) and EyeToy Play 3 (for Sony) offering the potential for high volume sales this Christmas.
02/11/05 New contracts announced Kuju has announced
three new contract wins in as many days (one wonders whether this was done for PR purposes more than anything else). Kuju has been contracted to develop a new version of football game Sensible Soccer (a hit from the
early 90s) for Codemasters and new title for Vivendi Universal Games (no other details were released expect that the title will be developed alongside a Ubi Soft product at the Company's Surrey Studio (see 05/08
news above)). Kuju also revealed that it had entered into a major pre-production agreement with an unnamed "major" publisher. The project is being fully-funded by the publisher and should (but is not guaranteed to)
lead to a full production agreement once the prototype is completed. Pre-production agreements are increasingly being used by publishers to control their development risk allowing promising titles with higher than
normal technology or gameplay risk to be developed to a stage where these risks can be more easily assessed and controlled. They are particularly useful for developers creating their first game for a next-generation
console platform.
05/12/05 Mobile publishing division disposal Kuju has
disposed of its loss-making wireless publishing (i.e. mobile games publishing) division. Kevin Holloway, who ran the division for Kuju, has set up a new vehicle to handle the business. Kuju will retain its mobile
games development activities.
28/12/05 Interims
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