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News 02-04

 Argonaut (AGT)

20/02/03 Trading Update
Argonaut revealed that it had received royalty payments on the second Harry Potter PSOne release that were marginally higher than expected but offset this good news with confirmation that Malice has been delayed again.
With over 1m unit sales in the period to 31st Dec 02, the second installment in the Harry Potter series, Harry Potter and the Chamber of Secrets, has certainly surpassed expectation and combined with continuing sales of the first Harry Potter title, has generated £2.2m in royalties during Argonaut's 1H03. The distribution reach of publisher EA and the maintenance of a high average retail price (around $40) are the principal factors behind this and the royalty flow will continue, albeit at a reduced rate, into the second half of the year. Unfortunately, this is the last Harry Potter PSOne product that Argonaut is contracted to produce.
Although expected by the trade for quite a while, Argonaut was clearly waiting to receive sales information from EA before announcing to the City that Malice would be delayed yet again. Whilst Argonaut clearly has enough cash to cover the ongoing cost of developing Malice (it will not receive any more milestone payments from publishers Vivendi Universal) this will negatively impact full year results and represents an opportunity cost for the development team, who could be working on another, potentially revenue generative, project during the period. Investors will hope that Malice does not end up like similarly ambitious Argonaut project Exo, stuck at 95% completion with no publisher appetite to release it and no prospects for a return on investment.
The net effect of both these developments is a marginal sales and PBT decrease and a further dent in Argonaut's ailing reputation.

12/03/03 Interims

P/L Account

6mths to 31/01/03

6mths to 31/01/02

Sales

£6.9m

£9.3m

Operating Profit

(£1.3m)

£3.8m

PBT

(£1.1m)

£4.0m

The 26% decrease in sales recorded during Argonaut's 1H03 can be largely attributed to the fall in post-advance royalties received from the sale of the second Harry Potter PSX product, developed by the Company. As pointed out after the success of the first product, the increased number of HP2 SKUs released last Christmas combined with the ever decreasing active user base of PSX owners made decreased sales and royalties a certainty. Post-advance royalties received by Argonaut totaled £2.2m in the six months to January 2003 versus £5.4m the previous year. The results were also dampened by the inclusion of an "exceptional" impairment charge of £1m relating to a readjustment of the goodwill value within the Particle Systems valuation. Although not expanded upon in any detail in this instance, such an impairment charge is often levied when a purchaser believes that its acquisition has not met expectation and is not providing full value for the consideration provided.
More positively, Argonaut's advance revenue increased 20% over the corresponding period last year although given the fact that the Company's headcount has increased 53% to 284 this indicates a worrying fall in productivity. Argonaut has pointed to 2003 representing its biggest release schedule ever but the Company will only benefit if the 2003 product releases sell enough to recoup their advances. Unfortunately the first product of the current period, Kung-Fu Chaos, has met with generally poor reviews and limited commercial success. Other high-potential releases, Malice, Bionicle and SWAT GST are not due until the end of the calendar year so their effect will not be felt for quite some time. Upside to Argonaut's results will therefore come from new publishing deals with self-funded titles Carve and Powerdrome both expected to be completed by the end of the year and both offering the potential for higher than normal royalty rates and revenue-flow from day-one sales. However, product placement has not proven Argonaut's forte over the last few years so investors will be relieved to see a 31/01/03 cash and short-term investments level of over £9m...

30/05/03 Another negative trading update
The development problems that have plagued Argonaut over the last 18 months continue with the announcement that the Company's much delayed platform showpiece Malice has been canned by publishers Vivendi and that Orchid, which took such a long time to find a publishing home, has been canned by Japanese publishers Namco. Furthermore, Microsoft have canned an expected sequel to Kung Fu Chaos which failed to sell in volume following mixed press reviews and the Company is not expecting to secure a publisher for another of its self-funded and nearly complete products Powerdrome, before the end of FY03.
As pointed out previously, Argonaut has some desperate development quality control problems that have directly led to its inability to place products. Ironically, its strong cash position has proven its undoing as this has given it the false confidence that with further development time invested in these products, an eventual publisher placement can be achieved. For many developers, this supposition is often proven correct, but Argonaut clearly has not understood the remarkable rapidity and extent to which its development capabilities have diminished in the eyes of most publishers. It is now too late for the Company to try to analyse why this is the case, it is burning through its cash at a rate of over £750,000 per month and will need to shed teams to re-introduce some financial stability to the Company. It is also going to need to sign some products soon and it looks like its once proud boast of only working with the top 5 publishers will have to be thrown far out of the window to achieve this.  

08/10/03 Full-year results
Argonaut's dire FY03 has culminated in a remarkable £10.9m loss on sales of just £5.3m, in stark contrast to its £2.8m gain on £14.2m of sales in the previous year. Contributing to the £10.9m loss was an accelerated write-off of goodwill from the acquisition of LTStudios and Morpheme as well as the £1m Particle Systems impairment charge reported in the interims. Despite the exceptional nature of these costs, the underlying performance of the Company was still dismal with advance income down 64% and overages down 61%.. The Company ended the year with a cash balance of £5.9m (over £3.1m lower than at the interim stage) and a more or less even debtor:creditor balance. The Company's 271-person headcount looks dangerously high given the uncertainty of its future publishing contracts and cash-flows. Despite this, the Company presented a surprisingly upbeat outlook pointing to the 4 title/11SKU Christmas line-up representing the"largest released schedule in its history". However since three out of the four titles were funded on an advance-basis, their releases will most likely have limited, if any, impact on the Company's finances unless the products substantially outperform market expectation. The fourth product, Carve, is to be distributed by Global Star Software (the value PC games and productivity division of Take 2) on a profit-share basis that will see Argonaut generate revenues from day one of sales. That the Xbox game is being distributed by Global Star (a PC specialist with limited console experience) is interesting. Although the Global Star brand is said to be re-launching with console product a core focus, Argonaut's deal is perhaps testament to the difficulties they have experienced in placing the product and will likely see it released at a mid-price point. The Company also appears confident that its other unsigned games, Malice and Powerdrome, will secure similar publishing deals but not before the second quarter of calendar 04 and there is a chance that they too will be released at a mid-price point.

22/01/04 New publishing agreements
Argonaut has finally secured publishing agreements for Powerdrome and Malice and as a result expect the products to be released in calendar Q2 04. The deals, with Bethseda Softworks for the North American launches, and XIM for all non-Asian territories outside of North America, will generate revenues for Argonaut from the first units sold. Since the publishers are not contributing towards the development cost of the products (i.e. there is no advance), they will simply revenue-share with Argonaut. The publishers will handle distribution and marketing so the agreements could be viewed as value-added distribution rather than publishing deals. It is excellent news that Argonaut has secured global publishing agreements for these products but neither publisher is large and both as a consequence lack the retail punch of the larger players. It is also unclear what price point the titles will be sold at although a Carve-like sub-premium price would appear likely.

13/02/04 Catwoman project unveiled
Argonaut have revealed that it has won a major new contract with Electronic Arts for a game based on the forthcoming Warner Bros. feature film Catwoman. The title is being developed by Argonaut for all major platforms and  is due for release along side the film at the end of July 2004. Catwoman represents the largest project undertaken by Argonaut and is understood to have had around 120 staff put onto it. The post-royalty earnings potential from this project for Argonaut remains high although some recent EA licence-based development contracts have severely curtailed the potential for developers to profit the way that Argonaut did with the original Harry Potter games and this contract is very unlikely to produce such a return also. The Company should take the continuing commitment to them by EA as an endorsement of their ability to tackle such major contracts at short notice and it may well be that such licence-based (rather than original IP) development will continue to become the Company's principal focus.

11/03/04 Interims

P/L Account

6mths to 31/01/04

6mths to 31/01/03

Sales

£4.4m

£6.9m

Operating Profit

(£2.5m)

(£1.3m)

PBT

(£2.4m)

(£1.3m)

Financial woes continued for Argonaut's H1FY04 results with declining sales and increasing losses. The principal contributor to this latest performance decline was the dramatic drop in post-advance royalty income which fell from £2.2m in FY03 to £0.5m during the current period as there was no new Harry Potter release this time around and none of the Company's other products recouped its advance. The Company's cash balance as a consequence fell to £4m (from £5.9m at the FY03 year-end and £8.6m at the equivalent stage last year). Most surprisingly, the Company's cost base appears not to have been reduced by a material amount (down just £0.2m to £5.1m for the period). This is, however, likely to be a reflection of the resources allocated to the development of Catwoman as well as the need to finish off Carve, Powerdrome and Malice - all to be released during the second half of the year. The Company revealed that it intends to make greater use of contract personnel (reflecting a growing trend within the development industry) and has committed to adjusting its costs base to suit its "operating needs". Given the number of projects being completed during the 2H FY04, one can therefore expect some more serious cost reduction exercises should the company continue to find new product signing as difficult as it has done over the last two years.

02/08/04 New profits warning
Argonaut's downward spiral appeared to continue today with the issue of yet another profits warning. The Company advised that its losses for the year to 31/07/04 will now be around £6m versus the marginal loss previously expected. Once again, the Company attributed the worse than expected results to product signing delays. Argonaut watchers should not be surprised by this latest profits warning. The Company had the majority of its staff (some 120 people at its peak) working on a single project (Catwoman) for most of FY04 and only concluded the project just prior to the year-end. This combined with the Company's historic publishing problems has made new product signing very difficult to achieve, especially within such a limited time-frame. This clearly remains the Company's greatest threat as Argonaut continues to retain one of the largest developer headcounts in the UK industry. In choosing not to follow Warthog in significantly scaling back its overhead, Argonaut is playing a risky game and will need to sign some major new contracts soon if it is to avoid burning what remains of its once substantial cash pile.

05/08/04 SCi deal unveiled
Argonaut has revealed that it has signed a publishing contract with UK publisher SCi for an innovative new IP, Roll Call. The title, being developed for PS2 and Xbox, is based around the use of emergency services (police, fire and ambulance resources) to combat inner city gangs. Few details of the deal were revealed other than a release date of calendar 2005 (Q3 expected). Whilst this relieves some of the pressure on Argonaut, the Company still needs to sign at least one more major product within the next quarter.

25/10/04 Administrators appointed
Following the continuation of publishing deal signing problems and despite the signing of the SCi deal in August, Argonaut shares have been suspended and the Company has been placed into administration. The appointment of administrators comes following over 2 years of regular profit warnings and as such should not be a major surprise. What is something of a surprise is the unwillingness of the Company to scale down its operations earlier and the eagerness to pursue such a high-risk development strategy (the targeting of blockbuster publishing contracts). This is discussed further in the
post mortem.

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