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This 2004 report is the first comprehensive study into the rapidly growing market for online gaming and was written by Games Investor Consulting for Screen
Digest. The report provides complete analysis on the markets for a variety of online games markets including browser gaming and massively multi-player online games (MMOGs).
The market for online gaming will continue to grow
rapidly – doubling over the next 4 years.
MMOG will remain the largest segment of the overall market, but over the longer term, broadband games-on-demand services are expected to make a larger contribution. Pay-per-play browser gaming is the hottest of the new online gaming sub-sectors.
The report looks at 5 key sectors of the online gaming market:
- Browser and browser plug-in online games
- Massively multi player online games (MMOGs)
- Boxed product PC games featuring free online play
- Online games technology and service providers
- Digital games delivery (including games-on-demand)
Key Findings from the Report
- The total market for online games will double between 2004 and 2007
- Growth is currently being driven by pay-per-play browser gaming and by MMOGs
- Pay-per-play gaming is expected to grow at a compound rate of 40% between now and 2007
- Hardcore online gaming remains predominantly a male activity, but growth within the casual gaming market is being driven by women.
- Europe will be the biggest growth market for MMOGs as the US market reaches saturation point.
Table of Contents
Executive Summary Market Definition Introduction
1 Geographic coverage 2 Sectoral coverage Browser-based games Massively multi-player online games Digital distribution 3 Addressable markets Online games usage Broadband
Household activity PC ownership trends Relationship to the offline market 4 Demographics of online games service Casual online gamers Hard-core online gamers More mass market
Gender profile Social dimension Younger profile Single males the core market 5 The browser-based online games market Market trends Technology platform types Game content types
Casual gameplay types Casual game community management Advertising business models The pay-per-play online games market Pay-per-play gaming market forecasts Selected company profiles
Other casual games business models The casual games download market 6 The massively multi-player online games market Intellectual property rights (IPR) MMOG development trends and costs
MMOG business models Alternative and ancillary revenue streams MMOG market forecasts The impact of online MMOGs Selected company profiles 7 Boxed product PC games with free online play
Historical background "Modding" Genre popularity Business models Related business models 8 Online games technology and service providers Network games middleware providers
Hosting and bandwidth market Billing and security companies Billing and security company profiles 9 The digital games delivery market The game downloads market Game download business models
Games downloads company profiles The application streaming market Games-on-demand services Games-on-demand market forecast
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