Media work, conference speaking and Session chairing
In addition to attending all leading games conferences worldwide, GIC frequently presents, chairs and assists organisers with recruiting speakers at conferences such as:
• Gamification conference (May 2011): Rick Gibson keynoted London's first gamification conference, introducing the market, describing its roots, current state and potential high growth areas as part of Digital Shoreditch 2011.
• Monetising Social Games conference (Jan 2011): lecture on how to drive revenue, market and value social games, then panel moderation and assistance with speaker recruitment.
• Osborne Clarke's Interactive Entertainment Summit (Nov 2010): Talk on how games publishers are engaging with the new online markets, then panel moderation.
• 2 Games Gone Wild conferences (2009 and 2010) : lectures on value and commercial models for online games and disruption of traditional games publishing market by online, then panel moderation and assistance with speaker recruitment.
• 3 GameHorizon conferences (2007-2010): lectures on how games companies make money in leading sectors of online games, then panel moderation and assistance with speaker recruitment.
• Games Eden (2009): lecture on digital distribution, then chairing a panel discussion.
• The European Commission (2009): talk to delegates on the rise of online gaming, then chairing a panel discussion.
• 2 Westminster Media Forums (2008 and 2010): presentation of statistics about the state of UK games development in relation to government policy, then joining panel discussions.
• Team SCEE (internal Sony staff conference)
• 5 different government department conferences or workshops
• Enterprise Ireland
• The UK Games Forum
• Wired Sussex
• A range of TIGA conferences
GIC’s Rick Gibson is a practised public speaker who regularly speaks to the media and at games and media trade conferences on a wide variety of topics including:
• Social network gaming
• The business of online gaming
• Investment and commercial performance in online gaming
• Big Media and games
• Freemium and other games commercial models
• Community-driven gaming
• Virtual worlds and casual massively multiplayer online games
• Government policy towards games development worldwide
• The competitiveness of the UK games studio sector
• Outsourcing in games development
• Centres of excellence for games development
GIC has presented market data and company profiles, interviewed key industry executives (which GIC has sourced for some events from our wide contact network) and then chaired Q&A sessions with panels of experts and the audience.
Do contact us if you need a speaker, a panel or an opinion on the games industry.
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