Games Investor Consulting - Games Industry Business Intelligence




European Interactive games

 

European Interactive Games – The 2005 State of the Industry Report

 

GIC was one of the authors of this seminal study of the European and North American PC, network and video games markets, which analyses business models, opportunities and trends. You can purchase the report here.

 

This report, authored by Games Investor Consulting, comprises analysis of the changing factors affecting the key players throughout the traditional and network games value chain in Europe and North America. The report is published in association with games trade body ELSPA.

 

Key Findings from the Report


 The 2004 uplift in European software sales was more subdued than expected, partly due to hardware shortages and the delay of key software releases.

 Average game development costs have risen by 300% since 1999 and are expected to leap again during the next cycle

 Consolidation in the UK development market slowed during 2004 but is expected to accelerate again with the advent of next-generation consoles.

 However, the total number of employees in the UK games industry as a whole rose by 7% between 2000 and 2004

 Network gaming continues to mature at a rapid pace. Including online console, iDTV and mobile gaming, total network games revenue represented 9.9% of total games software sales in 2004 and is forecast to reach 20% by 2008.

 North American and European games companies remain attractive investment opportunities. Publicly quoted games companies have raised over $2.4bn since 2000. Privately held games companies have raised over $0.75bn during the same period, 70% of which has gone to network games companies.

 

 

 

Table of Contents

 

Executive summary

The market

Development

Development investment

Employment

Exports and balance of trade

Industry trends

 

Industry structure and workings

Development

Publishing

Distribution

Retail

Technology platforms

Games industry cycle

Investment in the games industry

Public markets

Private equity markets

Investment incentives

UK investment incentives

Intellectual Property

Internal IP

External IP licensing

License costs

 

Developers

Market size

Market composition

Development trends

Consolidation - background

Consolidation - characteristics

Consolidation - who benefits and the future

Specialisation

Adverse exchange rates movement

Outsourcing

Middleware and development tools

Growing government involvement

Mergers and acquisitions

Alternative finance

Business models - the search for a new model

The standard model

Deductions

Royalty rate

The development business model in practice

Alternative development business models

European independent development companies to watch

 

 

Publishers

Market size and composition

Publishing trends

Control of risk

Consolidation

Mergers and acquisitions

The decaying Japanese market - isolated incident or ill omen?

Content trends

The connectivity content imperative

Console software publishing longevity

Next generation console prospects

Online piracy

Publishing business models

Alternative development funding

Other publishing costs

Product promotion

Manufacturing costs

The publishing business model in practice

Publisher pricing

Publisher overheads

Ancillary revenue business models

First-party versus third-party publishing

Publishers to watch

 

Distribution, retail, peripherals and middleware

The distribution market

Distribution trends

Distribution business models

The retail market

Retail market trends

The retail business model

Peripherals

The peripherals business model

Middleware

Middleware business models

Criterion loses its independence

 

New distribution channels

Online PC gaming

MMOG market

Casual web games market

European online games  market growth

Digital distribution

Online console gaming

Diversifying online console business models

The battle for online console customer ownership

Communications enablement

Mobile gaming

The Mobile games value chain

The Mobile games business model