Games Investor Consulting - Games Industry Business Intelligence




Online Gaming Markets to 2007

 

Online Gaming Markets to 2007 - The New Growth Opportunities

GIC authored this in-depth look at the online PC games industry in 2004, the first major report to do so. We focused on the massively multiplayer online games market and the casual web-based games market. You purchase it here.

 

This 2004 report is the first comprehensive study into the rapidly growing market for online gaming and was written by Games Investor Consulting for Screen Digest. The report provides complete analysis on the markets for a variety of online games markets including browser gaming and massively multi-player online games (MMOGs).

 

The market for online gaming will continue to grow rapidly – doubling over the next 4 years. MMOG will remain the largest segment of the overall market, but over the longer term, broadband games-on-demand services are expected to make a larger contribution. Pay-per-play browser gaming is the hottest of the new online gaming sub-sectors.

 

The report looks at 5 key sectors of the online gaming market:

 

  1. Browser and browser plug-in online games
  2. Massively multi player online games (MMOGs)
  3. Boxed product PC games featuring free online play
  4. Online games technology and service providers
  5. Digital games delivery (including games-on-demand)

 

Key Findings from the Report

 

 The total market for online games will double between 2004 and 2007

 Growth is currently being driven by pay-per-play browser gaming and by MMOGs

 Pay-per-play gaming is expected to grow at a compound rate of 40% between now and 2007

 Hardcore online gaming remains predominantly a male activity, but growth within the casual gaming market is being driven by women.

 Europe will be the biggest growth market for MMOGs as the US market reaches saturation point.

 

Table of Contents

 

Executive Summary

Market Definition

Introduction

1 Geographic coverage

2 Sectoral coverage

Browser-based games

Massively multi-player online games

Digital distribution

3 Addressable markets

Online games usage

Broadband

Household activity

PC ownership trends

Relationship to the offline market

4 Demographics of online games service

Casual online gamers

Hard-core online gamers

More mass market

Gender profile

Social dimension

Younger profile

Single males the core market

5 The browser-based online games market

Market trends

Technology platform types

Game content types

Casual gameplay types

Casual game community management

Advertising business models

The pay-per-play online games market

Pay-per-play gaming market forecasts

Selected company profiles

Other casual games business models

The casual games download market

6 The massively multi-player online games market

Intellectual property rights (IPR)

MMOG development trends and costs

MMOG business models

Alternative and ancillary revenue streams

MMOG market forecasts

The impact of online MMOGs

Selected company profiles

7 Boxed product PC games with free online play

Historical background

"Modding"

Genre popularity

Business models

Related business models

8 Online games technology and service providers

Network games middleware providers

Hosting and bandwidth market

Billing and security companies

Billing and security company profiles

9 The digital games delivery market

The game downloads market

Game download business models

Games downloads company profiles

The application streaming market

Games-on-demand services

Games-on-demand market forecast