Games Investor Consulting - Games Industry Business Intelligence




Outsourcing in Next Generation Games Development

 

Outsourcing in Next Generation Games Development: Delivering cost and production efficiency (2006)

 

In this, the first detailed study of the global games development outsourcing market, GIC profiles for Screen Digest a practice that has become standard operating procedure for games development studios worldwide, which is now a market of substantial size and importance to the games development and publishing industry. You can purchase the report here.

 

 

Report Press Release 

 

A quiet revolution is transforming the games industry as developers turn to outsourcing to control spiralling next generation costs. Outsourcing in Next Generation Games Development – reveals a sea change in games development that is resulting in significant expenditure being shifted to outsourced services providers, many located in Eastern Europe and South Asia.

 

This study by Screen Digest is the first detailed study of this increasingly important and rapidly growing market.

 

The report's author, Games Investor Consulting's Rick Gibson, says: "Every transition to a new generation of consoles is painful, but this one is proving much more difficult and more expensive than before. Outsourcing is one of the few effective strategies in use today by the world's largest games studios to keep costs, particularly resource costs, under control."

 

Key findings

The global market for games outsourcing will reach $1.1bn by the end of 2006 and is set to grow to$2.5bn by 2010 – representing 40% of total games development spend

Outsourcing is already common – it is estimated that 60% of games studios outsource today, with this figure projected to rise to 90% by 2008

If left unchecked, production for games developed for the new generation of games consoles will increase by 50%

Demand for quality art and animation will soon outstrip supply by experienced outsourcing providers

Undersupply of skills will result in rising prices and the continued suppression of the number of new titles in development

 

In the report:

 

 Detailed profiles of the major players in the outsourcing marketplace

 Key lessons for managing outsourcing

 Use of outsourcing by independent and publisher studios

 Market sizing and projections 2005 to 2010

 Detailed breakdown of the outsourcing disciplines

 Analysis of the structure and trends of the outsourcing marketplace

 A history of outsourcing inside and outside the games industry

 

Table of contents

 

List of tables and charts

Executive Summary

Introduction

Definitions

Sources of Data

Forecast methodology

Outsourcing inside and outside the games industry

History of outsourcing outside the games sector

The cycle of outsourcing adoption

Stage 1: Cost over quality

Stage 2: Partnership

Stage 3: Value creation

Changing paradigms for games development

History of outsourcing within games development companies

Outsourcing pre-2000

Outsourcing post-2000

 

Outsourcing in the next generation

Next generation console hardware

Games production in the next generation

Resourcing for the next generation

 

Lessons for managing outsourcing

Pitfalls for the inexperienced manager of outsourcing

Cost over quality

Poorly defined specifications

Inadequate due diligence

Bait and switch

Low quality output

Poor communication

Poor project and relationship management by the client

Managing change within the client

Poor financial controls

Team integration

Cost overruns

Expected benefits for the experienced manager of outsourcing

Cost savings versus full time staff

Resource flexibility

Focus

Access to skills not in house

Partnerships

Managing the troughs not the peaks

'Tuning up' processes

Skills from outside the industry

 

Use of outsourcing by independent and publisher studios

Practises and attitudes today

Strategy for outsourcing

Three types of adoption of outsourcing:

Early Adopters

Late adopters

Non adopters

Outsourcing methodologies

Micro-managers – extending core teams

Macro-managers – externalising whole teams

 

Outsourcing disciplines

The use of art outsourcing today

Art

Art outsourcing in the next

generation

Animation

The use of animation outsourcing

today

Animation outsourcing in the next generation

Audio and Music

The use of audio and music outsourcing today

Audio and Music outsourcing in the next generation

Localisation

The use of localisation outsourcing today

Localisation outsourcing in the next generation

Middleware

The use of middleware today

Middleware in the next generation

Miscellaneous outsourcing

The use of miscellaneous outsourcing today

Miscellaneous outsourcing in the next generation

Motion Capture

The use of motion capture outsourcing today

Motion capture outsourcing in the next generation

Porting

The use of porting outsourcing today

Porting outsourcing in the next generation

Programming

The use of programming outsourcing today

Programming outsourcing in the next generation

QA

The use of QA outsourcing today

QA outsourcing in the next

generation

Script

The use of script outsourcing today

Script outsourcing in the next generation

 

Market sizing and projections

Total global market size, 2005-1010

Market drivers

Market inhibitors

 

The structure and trends of the outsourcing marketplace

The structure of the outsourcing marketplace

Boutique providers

Scale providers

Multi-discipline providers

The geography of the outsourcing marketplace

North America

Europe

South Asia and Asia

Australasia

Business model analysis

Risk Profile

Future trends in the market

 

Major players in the outsourcing marketplace

Alive Interactive Media

Babel Media

Dhruva Interactive

Glass Egg

Interserv

Liquid Development

Nikitova

Tose Software

Additional companies of interest in the market

Sources of additional information on outsourcing companies: GamesOutsourcer, Gamasutra

 

Tables and charts

 

Use of outsourcing by independent and publisher studios

Chart 1: Frequency of outsourcing

Chart 3: Processes outsourced

Chart 2: Causes of outsourcing

Chart 4: Benefits of outsourcing

Chart 5: Pitfalls of outsourcing

Chart 6: Locations of outsourcing contracts

Chart 7: Concerns about offshoring

Chart 8a: Processes to be outsourced in future

Chart 8b: Fastest growing processes to be outsourced in future

Chart 10: How publishers will oversee outsourcing by 3rd party developers

Chart 9: Developers moonlighting outsourcing companies between projects

Chart 11: What processes can be 'safely' outsourced by 3rd party developers

 

Outsourcing disciplines

Global art outsourcing expenditure

Chart 12: Global art outsourcing expenditure

Chart 13: Global animation outsourcing expenditure

Global animation outsourcing expenditure

Chart 14: Global audio and music outsourcing expenditure

 

Global audio and music outsourcing expenditure

Chart 15: Global localisation outsourcing expenditure

Global localisation outsourcing expenditure

Chart 16: Global middleware outsourcing expenditure

Global middleware outsourcing expenditure

Chart 17: Global miscellaneous outsourcing expenditure

Global miscellaneous outsourcing expenditure

Chart 18: Global motion capture outsourcing expenditure

Global motion capture outsourcing expenditure

Chart 19: Global porting outsourcing expenditure

Global porting outsourcing expenditure

Chart 20: Global programming outsourcing expenditure

Global programming outsourcing expenditure

Chart 21: Global QA testing outsourcing expenditure

Global programming outsourcing expenditure

Chart 22: Global script outsourcing expenditure

Global script outsourcing expenditure 2005-2010

 

Market sizing and projections

Global games outsourcing expenditure 2005-2010

Chart 23: Global games outsourcing

Chart 25: Outsourcing as a percentage of total games development expenditure 2005-2010

Outsourcing as a percentage of total games development expenditure 2005-2010

Regional games outsourcing expenditure 2005-2010

Chart 24: Regional games outsourcing expenditure 2005-2010